1260 cards found.

Abomination

Creature Horror   2 / 6   {3}{B}{B} (5)

Whenever Abomination blocks or becomes blocked by a green or white creature, destroy that creature at end of combat.

Illus. Mark Tedin


Color Identity: B,Black
Printings:
Fourth Edition ()

Foreign Names:

Formats:

Abomination

Creature Horror   2 / 6   {3}{B}{B} (5)

Whenever Abomination blocks or becomes blocked by a green or white creature, destroy that creature at end of combat.

Illus. Mark Tedin


Color Identity: B,Black
Printings:
Legends ()

Foreign Names:

Formats:

Abomination

Creature Horror   2 / 6   {3}{B}{B} (5)

Whenever Abomination blocks or becomes blocked by a green or white creature, destroy that creature at end of combat.

Illus. Mark Tedin


Color Identity: B,Black
Printings:
Legends ()

Foreign Names:

Formats:

Abomination

Creature Horror   2 / 6   {3}{B}{B} (5)

Whenever Abomination blocks or becomes blocked by a green or white creature, destroy that creature at end of combat.

Illus. Mark Tedin


Color Identity: B,Black
Printings:
Renaissance ()

Foreign Names:

Formats:

Abomination

Creature Horror   2 / 6   {3}{B}{B} (5)

Whenever Abomination blocks or becomes blocked by a green or white creature, destroy that creature at end of combat.

Illus. Mark Tedin


Color Identity: B,Black
Printings:
Fourth Edition ()

Foreign Names:

Formats:

Abomination

Creature Horror   2 / 6   {3}{B}{B} (5)

Whenever Abomination blocks or becomes blocked by a green or white creature, destroy that creature at end of combat.

Illus. Mark Tedin


Color Identity: B,Black
Printings:
Fourth Edition Foreign Black Border ()

Foreign Names:

Formats:

Abyssal Gatekeeper

Creature Horror   1 / 1   {1}{B} (2)

When Abyssal Gatekeeper dies, each player sacrifices a creature.
"There are two ways for me to pass this gate. One involves you remaining conscious."
—Gerrard of the Weatherlight

Illus. Mark Tedin


Color Identity: B,Black
Printings:

Foreign Names:

Formats:

Abyssal Gatekeeper

Creature Horror   1 / 1   {1}{B} (2)

When Abyssal Gatekeeper dies, each player sacrifices a creature.
"There are two ways for me to pass this gate. One involves you remaining conscious."
—Gerrard of the Weatherlight

Illus. Mark Tedin


Color Identity: B,Black
Printings:
Duel Decks: Divine vs. Demonic ()

Foreign Names:

Formats:

Abyssal Gatekeeper

Creature Horror   1 / 1   {1}{B} (2)

When Abyssal Gatekeeper dies, each player sacrifices a creature.
"There are two ways for me to pass this gate. One involves you remaining conscious."
—Gerrard of the Weatherlight

Illus. Mark Tedin


Color Identity: B,Black
Printings:
Weatherlight ()

Foreign Names:

Formats:

Abyssal Gatekeeper

Creature Horror   1 / 1   {1}{B} (2)

When Abyssal Gatekeeper dies, each player sacrifices a creature.

Illus. Mark Tedin


Color Identity: B,Black
Printings:
Duel Decks Anthology: Divine vs. Demonic ()

Foreign Names:

Formats:

Abyssal Gatekeeper

Creature Horror   1 / 1   {1}{B} (2)

When Abyssal Gatekeeper dies, each player sacrifices a creature.

Illus. Mark Tedin


Color Identity: B,Black
Printings:
Duel Decks: Divine vs. Demonic ()

Foreign Names:

Formats:

Abyssal Gatekeeper

Creature Horror   1 / 1   {1}{B} (2)

When Abyssal Gatekeeper dies, each player sacrifices a creature.

Illus. Mark Tedin


Color Identity: B,Black
Printings:
Magic Online Theme Decks ()

Foreign Names:

Formats:

Abyssal Gatekeeper

Creature Horror   1 / 1   {1}{B} (2)

When Abyssal Gatekeeper dies, each player sacrifices a creature.

Illus. Mark Tedin


Color Identity: B,Black
Printings:
Weatherlight ()

Foreign Names:

Formats:

Abyssal Gatekeeper

Creature Horror   1 / 1   {1}{B} (2)

When Abyssal Gatekeeper dies, each player sacrifices a creature.

Illus. Mark Tedin


Color Identity: B,Black
Printings:
Duel Decks Anthology: Divine vs. Demonic ()

Foreign Names:

Formats:

Aether Storm

Enchantment {3}{U} (4)

Creature spells can't be cast.
Pay 4 life: Destroy Aether Storm. It can't be regenerated. Any player may activate this ability.
Thunder in the wind / no rain / peace mourns its passing.

Illus. Mark Tedin


Color Identity: U,Blue
Printings:
Fifth Edition ()

Foreign Names:

Formats:

Aether Storm

Enchantment {3}{U} (4)

Creature spells can't be cast.
Pay 4 life: Destroy Aether Storm. It can't be regenerated. Any player may activate this ability.
"I do love the rain . . . but this storm feels somehow wrong, Taysir."
—Daria

Illus. Mark Tedin


Color Identity: U,Blue
Printings:
Homelands ()

Foreign Names:

Formats:

Aether Storm

Enchantment {3}{U} (4)

Creature spells can't be cast.
Pay 4 life: Destroy Aether Storm. It can't be regenerated. Any player may activate this ability.
"I do love the rain . . . but this storm feels somehow wrong, Taysir."
—Daria

Illus. Mark Tedin


Color Identity: U,Blue
Printings:
Masters Edition II ()

Foreign Names:

Formats:

Aether Storm

Enchantment {3}{U} (4)

Creature spells can't be cast.
Pay 4 life: Destroy Aether Storm. It can't be regenerated. Any player may activate this ability.

Illus. Mark Tedin


Color Identity: U,Blue
Printings:
Homelands ()

Foreign Names:

Formats:

Aether Storm

Enchantment {3}{U} (4)

Creature spells can't be cast.
Pay 4 life: Destroy Aether Storm. It can't be regenerated. Any player may activate this ability.

Illus. Mark Tedin


Color Identity: U,Blue
Printings:
Masters Edition II ()

Foreign Names:

Formats:

Aether Storm

Enchantment {3}{U} (4)

Creature spells can't be cast.
Pay 4 life: Destroy Aether Storm. It can't be regenerated. Any player may activate this ability.

Illus. Mark Tedin


Color Identity: U,Blue
Printings:
Fifth Edition ()

Foreign Names:

Formats:

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1260 cards found.